N. Sane Bandicoot Trilogy
Crash Bandicoot N. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series; Crash Bandicoot, Cortex Strikes Back and Warped. Each game features Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex from taking over the world. Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives and protective Aku Aku masks. The trilogy adds new features across all three games, including unified checkpoints, pause menus and save systems, including both manual and automatic saving, time trials, which were first introduced in Warped, and the ability to play most levels in each game as Crash's sister, Coco. It also features remastered audio and cutscenes, including new recordings of the games' dialogue given by the franchise's more recent voice actors.
N. Sane Bandicoot Trilogy
In July 2014, Sony Computer Entertainment CEO Andrew House revealed that they had thought about reviving the Crash Bandicoot series, saying "It's never off the table." At E3 2016 during Sony's press conference, Crash Bandicoot made his return when it was announced, in a timed partnership with Activision, that the first three games from the original PlayStation would be remade from the ground up. Crash would also be a playable character in Activision's then-upcoming toys-to-life game Skylanders: Imaginators, released on October 16, 2016. It was announced at Gamescom 2016 that Dr. Neo Cortex would also be playable in Imaginators, and that a Crash-themed level was created for the game, "Thumpin' Wumpa Islands". The remakes of the original trilogy were developed by Vicarious Visions under the title Crash Bandicoot N. Sane Trilogy and were released for PlayStation 4 on June 30, 2017. Vicarious Visions has also expressed interest in making a new Crash Bandicoot game following the N. Sane Trilogy's release.
Two additional levels were added as post-launch downloadable content: Stormy Ascent, a level originally designed for the first game but was cut due to its difficulty, and Future Tense, a brand new level created by Vicarious Visions for the third game. After one year of timed exclusivity, the N. Sane Trilogy was ported to Nintendo Switch, Windows, and Xbox One on June 29, 2018; which were developed by Toys for Bob, Iron Galaxy and Vicarious Visions, respectively. The Switch port in particular was not originally intended until a lone engineer at Vicarious Visions successfully ported the game's first level to the platform, proving it was feasible to port the entire trilogy. Sega published the Japanese Switch version on October 18, 2018, while Sony Interactive Entertainment published the Japanese PlayStation 4 version.
Criticism of the game centered around aspects such as character controls and the original trilogy's pitfalls. Justin Clark of Slant criticized the trilogy as "stultifying in [its] need for absolute precision" and stated that achievements provoked "little reward". Dornbush was less critical of the level design, but noted that the first game was "easily the weakest" for its limited move set, while Ashley Oh of Polygon found some design choices "unforgiving and frustrating" and agreed that there was "no margin of error" in much of the platforming.
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Crash Bandicoot N. Sane Trilogy gets about as much right as a game trilogy of this scope possibly could. A few uneven and unoptimized classic-game remasters have been pumped out in recent years, and I'm happy to report that the Crash series' handlers at Activision have not dropped the ball in any Activision-y way, beyond a current lock on PlayStation 4 systems. No pre-order restrictions; no microtransactions; not even corner-cutting on the game's production.
In Crash Bandicoot N. Sane Trilogy, developer Vicarious Visions, who previously worked on some great GBA Crash Games (at least the first two anyway), have done a stellar job of reworking the original trilogy and tailoring it to a wide-range of modern hardware, all whilst staying elegantly true to the groundwork set by Naughty Dog.
Tanguay starts by explaining that the remastered trilogy isn't simply a copy-and-paste situation. He says huge amounts of work went into building the trilogy from the ground up, but that it aims to preserve the feel and structure of the original games, leading Tanguay to call it a "remaster plus" rather than a full-fledged reboot or sequel. 041b061a72